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Author Topic: Wacraft III: has been updated... again (Patch 1.27b is live)  (Read 2468 times)

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Wacraft III: has been updated... again (Patch 1.27b is live)
« on: December 13, 2016, 10:02:54 PM »
Blizzard has made it again!!! Warcraft III Patch 1.27b is now live!!!


Hello my fellow Blizzmodders:

Blizzard Entertainment is really decided to change the perspectives with Warcraft III, this year we faced the arrival of patch 1.27 after several, several.... and several years without thinking in this community. And now, some months ago we have a new patch in the process. Now we need to say: WOOOWW.

It's great that Blizzard is thinking in us, and the new features were not clear at the beginning of the upgrade process in the BNet servers, but now, they have clarified some of them:

  • Specific Changes & Improvements: Not totally clear... simple phrase that implies the obvious...

  • Bug fixes and General Maintenance: more obviousness.... more blabla....

  • Raised file size limit from 8mb to 128mb: That's a big, big great thing!!!!! For a very long time, one of the most desired wishes in WC3 mapping and modding community was the override of this limitation. In 2003 with the still bipping modems connections thinking in maps bigger than 8MB was a considerable and necessary limitation, but now with LAN connections this thing became into a restriction for greater ideas. This will definitely open opportunities to bigger map projects and raise the development in this platform into a new paradigm. Well done Blizzard  :) !!!

  • Added Script Verify to World Editor: WHAT!!!!!!! let's read again.... WHAAAAAT!!!!!! Yes and definitely yes: they are thinking in jassers (I still can't believe it), they've implemented something like a native PJASS to the editor to check script errors, YAY!!!!..... but... it's a shame it comes too late, and the worst thing is that it only checks the written code in triggers instead of the compiled code. This for vJASSERS is again... USELESS. Nice try Blizzard, we recognize your effort  ;D


    Hmmm, shiny and sparky button...

    But it could help to GUIers to understand JASS in a vanilla way.... hmmm...

  • Custom blp files will no longer crash on Mac: Well, this is something nice to hear from the development team behind WC3, this annoying bug in MAC limited these Apple guys to play custom maps with customs BLPs, crashing the game experience. For this, we just have to say thanks BLizzard  ;)

With this we have to recognize the interest in Blizzard in retake an audience which have been loyal to WC3, a community which has waited for a long time to be heard and this wait is bringing a a good outcome. Big hugs to the WC3 community!!!

The 1.27b patch and JNGP.

Now, what's the coming evolution in the Warcraft III gaming community, I feel the development could arise again, showing new opportunities to old ideas gone for the map size limitations. This brings a new hope and fuel the mapping tradition behind WC3. About JNGP, now I have to put work again to check any incompatibilities or bugs for the new patch. If you find something, please report it in the official thread and help bring the opportunity to make great maps (literally) again!!

Now let's hear your thoughts about this nice moment. Don't forget to share :)
« Last Edit: December 13, 2016, 10:39:08 PM by moyack »


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Re: Wacraft III: has been updated... again (Patch 1.27b is live)
« Reply #1 on: December 17, 2016, 01:39:36 AM »
This is great honestly, i'm waiting for jngp to support this patch so much

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Re: Wacraft III: has been updated... again (Patch 1.27b is live)
« Reply #2 on: December 17, 2016, 07:20:44 AM »
This is great honestly, i'm waiting for jngp to support this patch so much
I'm deeply working on this. The difference with other patches is that now they messed with World Editor and it implies more work and investigation to do. For that reason I beg some patience :)

By the moment, the community can help me by informing which bugs are present in the current JNGP with the new patch.


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